UDP Throughput Measurement
Topology
N0(UDP Sender)----P2Plink(5Mbps,2ms)---N1(UDP Sink)
throughput-udp.cc(put this file under scratch)
#include <fstream> #include <string.h> #include "ns3/core-module.h" #include "ns3/internet-module.h" #include "ns3/point-to-point-module.h" #include "ns3/packet-sink.h" #include "ns3/packet-sink-helper.h" #include "ns3/on-off-helper.h" using namespace ns3; NS_LOG_COMPONENT_DEFINE ("ThroughputUDP"); Ptr<PacketSink> sink; /* Pointer to the packet sink application */ uint64_t lastTotalRx = 0; /* The value of the last total received bytes */ void CalculateThroughput () { Time now = Simulator::Now (); /* Return the simulator's virtual time. */ double cur = (sink->GetTotalRx () - lastTotalRx) * (double) 8 / 1e3; /* Convert Application RX Packets to kBits. */ std::cout << now.GetSeconds () << "\t" << cur << std::endl; lastTotalRx = sink->GetTotalRx (); Simulator::Schedule (MilliSeconds (1000), &CalculateThroughput); }
int main (int argc, char *argv[]) { NS_LOG_INFO ("Create nodes."); NodeContainer n; n.Create (2); InternetStackHelper internet; internet.Install (n); NS_LOG_INFO ("Create channels."); PointToPointHelper pointToPoint; pointToPoint.SetDeviceAttribute ("DataRate", StringValue ("5Mbps")); pointToPoint.SetChannelAttribute ("Delay", StringValue ("2ms")); pointToPoint.SetDeviceAttribute("Mtu", UintegerValue(1400)); NetDeviceContainer p2pDevices; p2pDevices = pointToPoint.Install (n); Ipv4AddressHelper ipv4; NS_LOG_INFO ("Assign IP Addresses."); ipv4.SetBase ("10.1.1.0", "255.255.255.0"); Ipv4InterfaceContainer i = ipv4.Assign (p2pDevices); NS_LOG_INFO ("Create Applications."); PacketSinkHelper sinkHelper ("ns3::UdpSocketFactory", InetSocketAddress (Ipv4Address::GetAny (), 9)); ApplicationContainer sinkApp = sinkHelper.Install (n.Get(1)); sink = StaticCast<PacketSink> (sinkApp.Get (0)); OnOffHelper server ("ns3::UdpSocketFactory", (InetSocketAddress (i.GetAddress (1), 9))); server.SetAttribute ("PacketSize", UintegerValue (172)); // G.711 encoding, 20ms delay, 160bytes +12bytes(rtp) server.SetAttribute ("OnTime", StringValue ("ns3::ConstantRandomVariable[Constant=1]")); server.SetAttribute ("OffTime", StringValue ("ns3::ConstantRandomVariable[Constant=0]")); server.SetAttribute ("DataRate", DataRateValue (DataRate ("64Kbps"))); ApplicationContainer serverApp = server.Install (n.Get(0)); sinkApp.Start (Seconds (0.0)); serverApp.Start (Seconds (1.0)); Simulator::Schedule (Seconds (1.0), &CalculateThroughput); Simulator::Stop (Seconds (12.0)); pointToPoint.EnablePcapAll("throughput-udp"); NS_LOG_INFO ("Run Simulation."); Simulator::Run (); Simulator::Destroy (); NS_LOG_INFO ("Done."); } |
Execution
Last Modified:2022/2/4
Dr. Chih-Heng Ke
Department
of Computer Science and Information Engineering, National Quemoy
University, Kinmen, Taiwan
Email:
smallko@gmail.com